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Old Jun 08, 2007, 11:44 AM // 11:44   #1
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Default (yet another) Soul Reaping change idea

As many have pointed out, the timer is a less than elegant solution.


I'd like to have your opinion on this change:

For each point of Soul Reaping, you gain 1 Energy whenever a creature that was a target of one of your attacks or Skills dies.


This means you get energy from the following creatures when they die:
  • All Minions and Spirits you made.
  • Enemy creatures, Minions and Spirits you attacked or used a Skill on.
  • Enemy creatures, Minions and Spirits one of your Minions or Spirits attacked or otherwise affected.
  • Allied creatures, Minions and Spirits you used a Skill on.

Last edited by Lagg; Jun 08, 2007 at 11:50 AM // 11:50..
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Old Jun 08, 2007, 12:55 PM // 12:55   #2
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Does spamming BotM on your allies' minions count? Does spamming Dwayna's Sorrow on an allies' minions count? How does this go for AoE skills on foes?
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Old Jun 08, 2007, 10:13 PM // 22:13   #3
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I'm against the suggestion, for builds that focus on single targets (such as the meleemancer) would be alot more disadvantaged than they are now.
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Old Jun 09, 2007, 07:25 PM // 19:25   #4
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Quote:
Originally Posted by pnumm
Does spamming BotM on your allies' minions count? Does spamming Dwayna's Sorrow on an allies' minions count? How does this go for AoE skills on foes?
Yes.

Yes.

Anything you hit in AoE counts.
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